Ubisoft has responded to issues with cheating in the Tom Clancy title "The Division," and reveals it is working on taking steps to combat cheaters.
So what is Ubisoft doing to stop cheaters? Well, first of all, a new detection system has been implemented to catch players using cheat engines in the game. According to IGN, Ubisoft has already started implementing the system and it should start to take effect, and the publisher will be handing out the largest wave of suspensions and bans to date starting in the next couple of days.
The punishments include a 14 day suspension for players caught cheating for the first time. After that a second offense will always result in a permanent ban.
Furthermore, the publisher is cracking down on players that use bug exploits. All known exploits will be kept in public forum threads, and new exploits will be quickly confirmed. If a player is caught continously using an exploit the result will be a character rollback, account suspension or even a permanent ban on said players account. For players that experience any bugs during normal gameplay, Ubisoft assures that you will be fine.
Previously we've seen a handful of glitches being patched out of "The Division" such as the "double revive" glitch, which allowed a player to revive a downed teammate, and then continue holding the "interact" button in order to stock an extra life for the next time their buddy goes down.
Another glitch patched out of the title is the "weapon talent" glitch, which allowed players to stack the talent bonuses of their weapons by switching between them rapidly.
While we can see Ubisoft is working diligently to improve players experience, a former Sony and Respawn developer has came out criticizing the games network model. Glenn Fielder took to his blog to post a criticizing aspect of "The Division's" network model.
Fielder wrote the game "displays a fundamental misunderstanding of how FPS games are networked." And further went on talk about cheating in-game and much more.
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